Colorent
- Benefits: This popular game is particularly about skill, color recognition and coordination.
- You need: 4 or more Stapelstein® Originals And if you want it more trickier, grab one or more Stapelstein® Boards
- Playmates: at least 2
- Special feature: works with the Stapelstein® Inspire app (tool: change colors)
Base game:
The Stapelstein® Originals are closely interpreted as square playing field. The game line or a child gives commands by calling a part of the body and a color, such as "foot" and "green". A child who plays along now tries to place the part of the body mentioned on a free element of the right color. Then comes the next command "Hand" and "yellow" and the child places his hand in an appealing manner.
If you are practiced in the basic game, the commands can be expanded with the "left" and "right" requirement or create funny combinations such as "Po" and "Orange"Or" left tipte "on" blue ".
Variant 1: Competition
Are you several children playing? Then you can either play together on a playing field - this will be really funny - or you can put two same playing fields with a little distance from each other and form teams. Which team can stay on the elements longer? Which team coordinates faster?
Variant 2: Crazy playing fields
Sort the field in a certain order, such as colors or enlarges the distances between the individual elements. Does it make it more difficult or easier?
Variant 3: 3D playing field
You can vary the field in height. Stacks a second element on one or the other element and then decides whether a color combination of yellow and red is still yellow and red or whether it is a color Orange is valid.
For tricky twist adventures:
In order to bring even more dynamics into the game, you can turn an element to the bowl, replaces one Original Through a Board Or integrates the Stapelstein® Inside Elements.
Treasure map
- Benefits: Creativity, orientation and coordination are key aspects in this game.
- You need: at least 3 Stapelstein® Elements, paper and colorful pens
- Playmates: at least 2
Base game:
The Stapelstein® Elements are put on a criss -cross with distances in between. Before the start of the game, all children playing creates a treasure map by on a sheet of paper through colored circles Stapelstein® Paint the elements and connect them by lines. Now the treasure maps are exchanged. Each child who plays along tries to run the elements of the order as well as on their card. A little treasure may also hide under the one or the other target element.
Variant 1: Obstacle run
Different obstacles are installed on the way to the treasure, such as a bucket, a rope, a stool, a trampoline etc. It has to be skipped, climbed or overflow.
Variant 2: Ears Pointed
The card is not taken away by the treasurery child, but the path is only described by another child with words.
Variant 3: Teamwork
Two of you are tied together on the feet and try to find the treasure together.
For tricky treasure hunt adventures:
The treasure hunt gives time to memorize the treasure map. Then it tries to master the way out of the memory and discover the treasure.
Tip: Also include the conditions of your game environment, such as a hill, a tree, a park bench, a climbing frame or slide (please use under supervision) etc.
Egg dance
- Benefits: Promotes the balance and the eye hand coordination in a playful way.
- You need: at least 6 Stapelstein® Elements, a spoon, an egg or a ball per child playing along
- Playmates: at least 2
The base game:
All Stapelstein® Elements are placed in a long row in a row. The first and the last element are with the open side. In the first there is a cooked egg (or a small ball) and a spoon. A child who plays along grabs the egg, places it on the spoon and runs with it in his hand over the elements to the last converted element. There the egg and then the spoon are stored safely. From here, another child can start his egg run round.
Variant 1: egg ramp
With two teams, the game can also be played in competition. If the egg falls from the spoon, the child begins again. Which team is faster?
Variant 2: Parcours
The elements are laid out at different intervals and/or heights in a row or in the zigzag.
Variant 3: Change of direction
The game management or another child playing can specify how the course should be crossed - forward, backwards or sideways.
You can also use all games Stapelstein® Inside Elements and Stapelstein® Boards complement or replace. So you add additional dynamics to the game. Get them for even more game inspirations
Digital Play Cards Comfortably download on your cell phone or tablet or grab the
Play Cards collected in a high -quality processed portfolio for yours Stapelstein® Game collection at home.